![]() ![]() While some games have explored the impact of war on soldiers, the effect on civilians often goes overlooked (a common flaw among other games discussed in Part 1 and beyond). The story relegates these traumas to the background without delving into their intricacies. It approaches subjects such as trauma, abuse, violence, gaslighting, war, and dissociative identity disorder (DID) from a somewhat passive perspective, lacking in specific details and offering only broad strokes. ![]() Take, for instance, Martha Is Dead, a game released in 2022. This can cause some players to feel triggered or morally wounded. How games handle themes of violence, self-harm, and trauma poses potential threats to players’ well-being, especially when games present them in graphic detail and brutality, without exposing or expanding upon them within the plot. ![]() So let’s examine some examples of games that woefully miss the mark. Part 2 will criticize games that, regrettably, perpetuate damaging stereotypes and narratives rooted in stigma. Part 1 highlighted games that, in my opinion, excellently centered empathy, prioritized lived experience, and crafted humanizing stories that complicated and subverted historic narratives surrounding mental illness and madness. Last month, I released the first installment in a series of articles that delved into the intersections of mental health and horror gaming. ![]()
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